![]() The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. There are many to choose from, so find one that meets your needs with the wide selection at Newegg. ![]() It is measured in millions of texels per second. Enhance your computer with a desktop graphics card. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. ![]() Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. The higher the memory bandwidth, the faster the card will be in general. If it uses DDR type RAM, it must be multiplied by 2 once again. It is calculated by multiplying the interface width by the speed of its memory. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. ![]() ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. However, the worse performing GeForce GT 730 is a better. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. GeForce GTX 750 Ti outperforms the cheaper GeForce GT 730 on the selected game parameters. It is measured in millions of texels in one second. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. It especially helps with AA, HDR and high resolutions. The higher the bandwidth is, the better the card will be in general. In the case of DDR type RAM, the result should be multiplied by 2 once again. This is an extremely narrow range which indicates that the Nvidia GTX 750 performs superbly consistently under varying real world conditions. It is worked out by multiplying the card's interface width by its memory clock speed. The range of scores (95th - 5th percentile) for the Nvidia GTX 750 is just 3.1. Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second.
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